DANIEL MERMELSTEIN
Toronto, Canada • Available Worldwide

Senior VFX Compositor & Supervisor crafting invisible photorealism.

Over 15 years integrating complex multi-pass CGI, deep compositing, and visual effects across global blockbusters including Deadpool, Suicide Squad, Reacher, The Old Guard 2, Hunter Killer, and Star Trek: Discovery.

Featured Reel // Master Play

VFX & Compositing Showcase

Cloudflare R2 Direct Stream • 1080p HD
Feature Films & Episodic Comp (TriSelect)
Cloudflare R2 High Bitrate
Play Master Reel (2:06)
MAIN SHOWCASE // 2018

Feature Films & Episodic Comp (TriSelect)

Primary feature & episodic compositing master reel. Showcasing supervised shot sequences, photorealistic integration, multi-plate live action, set extensions, and invisible paint prep.

Mavericks VFX • Feature Films & Television
Verified IMDb Filmography (nm3554336)

Official Production Credits

IMDb Profile
The Old Guard 2
2025

The Old Guard 2

Digital Artist (WeFX)

Skydance / Netflix
Reacher
2025

Reacher

Compositor: WeFX (8 Episodes)

Amazon Studios / Skydance
A Good Person
2023

A Good Person

Compositing Artist

MGM / Killer Films
Nightflyers
2018

Nightflyers

Lead Compositor (3 Episodes)

Syfy / Netflix
Hunter Killer
2018

Hunter Killer

Lead Compositor

Summit Premiere / Millennium
The First Purge
2018

The First Purge

Compositor (Spin VFX)

Blumhouse / Universal Pictures
The Catcher Was a Spy
2018

The Catcher Was a Spy

Compositing Supervisor

Mavericks VFX / IFC Films
Future Man
2017

Future Man

Senior Compositor

Sony Pictures / Hulu
Star Trek: Discovery
2017

Star Trek: Discovery

Senior Compositor

CBS Studios / Paramount+
Flatliners
2017

Flatliners

Lead Compositor

Columbia Pictures / Cross Creek
Dark Matter
2017

Dark Matter

Senior Compositor

Prodigy Pictures / Syfy
Suicide Squad
2016

Suicide Squad

Senior Compositor (Spin VFX)

Warner Bros. / DC Films
Deadpool
2016

Deadpool

Digital Compositor

20th Century Fox / Marvel
The Shannara Chronicles
2016

The Shannara Chronicles

Senior Compositor

MTV / Sonar Entertainment
In the Heart of the Sea
2015

In the Heart of the Sea

Digital Compositor (Scanline VFX)

Warner Bros. / Village Roadshow
Mortdecai
2015

Mortdecai

Digital Compositor

Lionsgate / Infinitum Nihil
The Interview
2014

The Interview

Digital Compositor

Columbia Pictures / Point Grey
The Expendables 3
2014

The Expendables 3

Digital Compositor

Lionsgate / Millennium Films
Once Upon a Time in Wonderland
2013–2014

Once Upon a Time in Wonderland

Digital Compositor (13 Episodes)

ABC Studios / Kitsis/Horowitz
Escape from Planet Earth
2013

Escape from Planet Earth

Digital Compositor

The Weinstein Company / Rainmaker
The Passage
2013

The Passage

Visual Effects Supervisor

Independent Short
Tasmanian Devils
2013

Tasmanian Devils

Digital Compositor

Syfy / Original Pictures
Driver: San Francisco
2011

Driver: San Francisco

VFX Supervisor / Animator

Ubisoft Reflections
Kingdoms of Grace
2008

Kingdoms of Grace

Editor

Independent Feature
Need for Speed: Undercover
2008

Need for Speed: Undercover

Senior Compositor

Electronic Arts (EA Black Box)
Need for Speed: ProStreet
2007

Need for Speed: ProStreet

Editor / Additional Crew

Electronic Arts (EA Black Box)
Need for Speed: Carbon
2006

Need for Speed: Carbon

Visual Effects Artist

Electronic Arts (EA Black Box)
O Dono do Mar
2004

O Dono do Mar

Visual Effects Supervisor

Independent Feature (Brazil)
Showing 28 verified production credits (2025 → 2004)Source: Official IMDb Profile (nm3554336)
Industry Roles & Facilities

Work History & Experience

Feb 2024 – Aug 2024São Paulo, Brazil

VibeFilms

Compositing Supervisor

On-set supervision and live-action Nuke Digital Compositor on high-profile television commercials.

On-Set SupervisionCommercialsNuke Comp
Jun 2022 – Sep 2023Toronto, Canada

WEFX

Sr Compositor

Live-action Nuke Digital Compositor on multiple long feature and episodic projects including Reacher and The Old Guard 2.

ReacherThe Old Guard 2Episodic & Features
Aug 2021 – May 2022Toronto, Canada

Mavericks VFX

Lead Digital Compositor

Live-action Nuke Digital Compositor.

Lead Sequence ArtistLook-DevNuke Comp
Apr 2016 – Jul 2021Toronto, Canada

Spin VFX

Lead Digital Compositor

Live-action Nuke Digital Compositor on multiple long feature and episodic projects.

Suicide SquadThe First PurgeHunter KillerNightflyers
Aug 2015 – Oct 2015Vancouver, Canada

The Embassy VFX

Digital Compositor

Live action Nuke Digital Compositor on feature film: The 5th Wave.

The 5th WaveFeature Comp
Sep 2014 – May 2015Vancouver, Canada

Zoic Studios

Digital Compositor

Live action Nuke Digital Compositor on: Descendants (2015), The 100, Falling Skies, and Arrow.

DescendantsThe 100Falling SkiesArrow
Mar 2014 – Jun 2014Vancouver, Canada

Prime Focus World

Sr. Digital Compositor

Live action Nuke digital compositing on features: The Interview, Mortdecai, and The Expendables 3.

The InterviewMortdecaiThe Expendables 3
Jul 2013 – Mar 2014Vancouver, Canada

Zoic Studios

Digital Compositor

Live action Nuke Digital Compositor on Once Upon a Time in Wonderland.

Once Upon a Time in WonderlandABC Studios
Jul 2012 – Oct 2012Vancouver, Canada

Waterproof Studios

Sr. Stereo Compositor

Stereoscopic 3D compositing for the 'Hockey Hall of Fame'.

Hockey Hall of FameStereoscopic 3D
Mar 2012 – May 2012Vancouver, Canada

Rainmaker Entertainment

Sr. Compositor

Animated Feature Nuke Digital Compositor on Escape from Planet Earth (2013).

Escape from Planet EarthAnimated Feature
Feb 2010 – Jul 2011Vancouver, Canada

Ubisoft

NIS Cinematics Director

Cinematics direction on Driver: San Francisco.

Driver: San FranciscoCinematics Direction
Mar 2006 – Jan 2010Vancouver, Canada

Electronic Arts (EA Black Box)

Lead Editor / Compositor / Motion Graphics

Lead FMV, in-game motion graphics, trailers, and tutorials across Need for Speed titles.

Need for Speed: CarbonProStreetUndercoverFMV
2004Brazil

Feature Film 'O Dono do Mar'

Visual Effects Supervisor

VFX Supervisor on feature film production.

Feature FilmVFX Supervision
Artist & Supervisor Statement

Highly experienced visual effects artist specializing in high-end multilayer compositing for film, episodic, commercials, and video game cinematics. With a solid foundation in traditional art concepts and techniques from my Industrial Design degree, I've developed a versatile skill set in creating stunning visuals.

Proficient in Nuke, with advanced knowledge of its core features, scripting, and expressions, allowing for efficient and precise control over complex compositing workflows. Experienced in leading teams, with a strong background in mentoring and collaborating with artists to deliver high-quality results.

With extensive knowledge of computer graphics and VFX production pipelines, I've successfully led numerous projects, continually expanding my skill set and staying up-to-date with industry advancements. Currently exploring Unreal Engine and realtime rendering technologies to further enhance my skill set.

My goal is to continue growing as an artist and technologist, working alongside talented teams to deliver exceptional results on exciting projects.

BA in Industrial Design (FAAP)Nuke Scripting & ExpressionsUnreal Engine Realtime R&DTeam Leadership & Mentorship
Commercials & Advertising Campaigns

Worked with top production companies and finishing houses in São Paulo, Brazil, delivering high-profile broadcast campaigns.

Coca-ColaFordVolkswagenNestléNickelodeonFujiCredicard
Education & Technical Studies
Industrial Design - BA1993 – 1998
Universidade Fundação Armando Alvares Penteado (FAAP)
São Paulo, Brazil
Continuing Studies:
Computer Graphics & Production Pipelines
Python & C Scripting / Core Expressions
Electronics & Robotics
Unreal Engine & Realtime Rendering
About // Background

15+ years crafting invisible photorealism and pushing technical boundaries.

Daniel Mermelstein is a Senior VFX Compositor and Compositing Supervisor based in Toronto, Canada. Over the past 15 years, Daniel has delivered photorealistic shot integration, stereoscopic depth, and complex environmental set extensions across some of the most technically demanding films in the industry at facilities including MPC, Mavericks VFX, Stereo D, Rocket Science VFX, and Prime Focus World.

Beyond production compositing, Daniel explores custom Python and generative AI pipelines (ComfyUI, neural rotomattes, depth estimation), audio-reactive systems, and modular synthesizer sound design—bringing cross-disciplinary problem-solving to every shot sequence.

Facility History & Collaboration
WeFX Spin VFX Scanline VFX Mavericks VFX Electronic Arts (EA) Ubisoft Reflections Rainmaker
Core Capabilities & Toolchain
Foundry Nuke / NukeX / Studio PRODUCTION READY
Autodesk Flame PRODUCTION READY
Mocha Pro / Silhouette PRODUCTION READY
DaVinci Resolve Studio PRODUCTION READY
ACEScg / OCIO Color Pipeline PRODUCTION READY
Deep Compositing (EXR) PRODUCTION READY
Unreal Engine 5 PRODUCTION READY
Python Scripting / Tooling PRODUCTION READY
ComfyUI / Neural Mattes PRODUCTION READY
Site Database: Cloudflare R2 (danmerca) ● ACTIVE
Inquiries & Collaborations

Let's work together.

Available for select senior compositing roles, shot sequence look-dev, invisible VFX plate prep, and creative tech R&D globally (remote & studio on-site).