Senior VFX Compositor & Supervisor crafting invisible photorealism.
Over 15 years integrating complex multi-pass CGI, deep compositing, and visual effects across global blockbusters including Deadpool, Suicide Squad, Reacher, The Old Guard 2, Hunter Killer, and Star Trek: Discovery.
VFX & Compositing Showcase

Feature Films & Episodic Comp (TriSelect)
Primary feature & episodic compositing master reel. Showcasing supervised shot sequences, photorealistic integration, multi-plate live action, set extensions, and invisible paint prep.
Official Production Credits

The Old Guard 2
Digital Artist (WeFX)

Reacher
Compositor: WeFX (8 Episodes)

A Good Person
Compositing Artist

Nightflyers
Lead Compositor (3 Episodes)

Hunter Killer
Lead Compositor

The First Purge
Compositor (Spin VFX)

The Catcher Was a Spy
Compositing Supervisor

Future Man
Senior Compositor

Star Trek: Discovery
Senior Compositor

Flatliners
Lead Compositor

Dark Matter
Senior Compositor

Suicide Squad
Senior Compositor (Spin VFX)

Deadpool
Digital Compositor

The Shannara Chronicles
Senior Compositor

In the Heart of the Sea
Digital Compositor (Scanline VFX)

Mortdecai
Digital Compositor

The Interview
Digital Compositor

The Expendables 3
Digital Compositor

Once Upon a Time in Wonderland
Digital Compositor (13 Episodes)

Escape from Planet Earth
Digital Compositor

The Passage
Visual Effects Supervisor

Tasmanian Devils
Digital Compositor

Driver: San Francisco
VFX Supervisor / Animator

Kingdoms of Grace
Editor

Need for Speed: Undercover
Senior Compositor

Need for Speed: ProStreet
Editor / Additional Crew

Need for Speed: Carbon
Visual Effects Artist

O Dono do Mar
Visual Effects Supervisor
Work History & Experience
VibeFilms
On-set supervision and live-action Nuke Digital Compositor on high-profile television commercials.
WEFX
Live-action Nuke Digital Compositor on multiple long feature and episodic projects including Reacher and The Old Guard 2.
Mavericks VFX
Live-action Nuke Digital Compositor.
Spin VFX
Live-action Nuke Digital Compositor on multiple long feature and episodic projects.
The Embassy VFX
Live action Nuke Digital Compositor on feature film: The 5th Wave.
Zoic Studios
Live action Nuke Digital Compositor on: Descendants (2015), The 100, Falling Skies, and Arrow.
Prime Focus World
Live action Nuke digital compositing on features: The Interview, Mortdecai, and The Expendables 3.
Zoic Studios
Live action Nuke Digital Compositor on Once Upon a Time in Wonderland.
Waterproof Studios
Stereoscopic 3D compositing for the 'Hockey Hall of Fame'.
Rainmaker Entertainment
Animated Feature Nuke Digital Compositor on Escape from Planet Earth (2013).
Ubisoft
Cinematics direction on Driver: San Francisco.
Electronic Arts (EA Black Box)
Lead FMV, in-game motion graphics, trailers, and tutorials across Need for Speed titles.
Feature Film 'O Dono do Mar'
VFX Supervisor on feature film production.
Highly experienced visual effects artist specializing in high-end multilayer compositing for film, episodic, commercials, and video game cinematics. With a solid foundation in traditional art concepts and techniques from my Industrial Design degree, I've developed a versatile skill set in creating stunning visuals.
Proficient in Nuke, with advanced knowledge of its core features, scripting, and expressions, allowing for efficient and precise control over complex compositing workflows. Experienced in leading teams, with a strong background in mentoring and collaborating with artists to deliver high-quality results.
With extensive knowledge of computer graphics and VFX production pipelines, I've successfully led numerous projects, continually expanding my skill set and staying up-to-date with industry advancements. Currently exploring Unreal Engine and realtime rendering technologies to further enhance my skill set.
My goal is to continue growing as an artist and technologist, working alongside talented teams to deliver exceptional results on exciting projects.
Worked with top production companies and finishing houses in São Paulo, Brazil, delivering high-profile broadcast campaigns.
15+ years crafting invisible photorealism and pushing technical boundaries.
Daniel Mermelstein is a Senior VFX Compositor and Compositing Supervisor based in Toronto, Canada. Over the past 15 years, Daniel has delivered photorealistic shot integration, stereoscopic depth, and complex environmental set extensions across some of the most technically demanding films in the industry at facilities including MPC, Mavericks VFX, Stereo D, Rocket Science VFX, and Prime Focus World.
Beyond production compositing, Daniel explores custom Python and generative AI pipelines (ComfyUI, neural rotomattes, depth estimation), audio-reactive systems, and modular synthesizer sound design—bringing cross-disciplinary problem-solving to every shot sequence.
Let's work together.
Available for select senior compositing roles, shot sequence look-dev, invisible VFX plate prep, and creative tech R&D globally (remote & studio on-site).