Danmer.ca

Daniel Mermelstein

Senior Visual Effects Compositor & Supervisor

Specializing in high-end multilayer compositing for feature films, episodic television, commercials, and video game cinematics.

Featured Reel

Compositing Showreel

DEMOREEL - Daniel Mermelstein Senior VFX Compositor
Play Master Reel (2:20)
MAIN SHOWCASE // 2024

DEMOREEL

Primary feature & episodic compositing master reel. Showcasing supervised shot sequences, photorealistic integration, multi-plate live action, set extensions, and invisible paint prep.

Verified IMDb Filmography (nm3554336)

Official Production Credits

IMDb Profile
The Old Guard 2 (2025) - Visual Effects by Daniel Mermelstein
2025

The Old Guard 2

Digital Artist (WeFX)

Skydance / Netflix
Reacher (2025) - Visual Effects by Daniel Mermelstein
2025

Reacher

Compositor: WeFX (8 Episodes)

Amazon Studios / Skydance
A Good Person (2023) - Visual Effects by Daniel Mermelstein
2023

A Good Person

Compositing Artist

MGM / Killer Films
Nightflyers (2018) - Visual Effects by Daniel Mermelstein
2018

Nightflyers

Lead Compositor (3 Episodes)

Syfy / Netflix
Hunter Killer (2018) - Visual Effects by Daniel Mermelstein
2018

Hunter Killer

Lead Compositor

Summit Premiere / Millennium
The First Purge (2018) - Visual Effects by Daniel Mermelstein
2018

The First Purge

Compositor (Spin VFX)

Blumhouse / Universal Pictures
The Catcher Was a Spy (2018) - Visual Effects by Daniel Mermelstein
2018

The Catcher Was a Spy

Compositing Supervisor

Mavericks VFX / IFC Films
Future Man (2017) - Visual Effects by Daniel Mermelstein
2017

Future Man

Senior Compositor

Sony Pictures / Hulu
Star Trek: Discovery (2017) - Visual Effects by Daniel Mermelstein
2017

Star Trek: Discovery

Senior Compositor

CBS Studios / Paramount+
Flatliners (2017) - Visual Effects by Daniel Mermelstein
2017

Flatliners

Lead Compositor

Columbia Pictures / Cross Creek
Dark Matter (2017) - Visual Effects by Daniel Mermelstein
2017

Dark Matter

Senior Compositor

Prodigy Pictures / Syfy
Suicide Squad (2016) - Visual Effects by Daniel Mermelstein
2016

Suicide Squad

Senior Compositor (Spin VFX)

Warner Bros. / DC Films
Deadpool (2016) - Visual Effects by Daniel Mermelstein
2016

Deadpool

Digital Compositor

20th Century Fox / Marvel
The Shannara Chronicles (2016) - Visual Effects by Daniel Mermelstein
2016

The Shannara Chronicles

Senior Compositor

MTV / Sonar Entertainment
In the Heart of the Sea (2015) - Visual Effects by Daniel Mermelstein
2015

In the Heart of the Sea

Digital Compositor (Scanline VFX)

Warner Bros. / Village Roadshow
Mortdecai (2015) - Visual Effects by Daniel Mermelstein
2015

Mortdecai

Digital Compositor

Lionsgate / Infinitum Nihil
The Interview (2014) - Visual Effects by Daniel Mermelstein
2014

The Interview

Digital Compositor

Columbia Pictures / Point Grey
The Expendables 3 (2014) - Visual Effects by Daniel Mermelstein
2014

The Expendables 3

Digital Compositor

Lionsgate / Millennium Films
Once Upon a Time in Wonderland (2013–2014) - Visual Effects by Daniel Mermelstein
2013–2014

Once Upon a Time in Wonderland

Digital Compositor (13 Episodes)

ABC Studios / Kitsis/Horowitz
Escape from Planet Earth (2013) - Visual Effects by Daniel Mermelstein
2013

Escape from Planet Earth

Digital Compositor

The Weinstein Company / Rainmaker
The Passage (2013) - Visual Effects by Daniel Mermelstein
2013

The Passage

Visual Effects Supervisor

Independent Short
Tasmanian Devils (2013) - Visual Effects by Daniel Mermelstein
2013

Tasmanian Devils

Digital Compositor

Syfy / Original Pictures
Driver: San Francisco (2011) - Visual Effects by Daniel Mermelstein
2011

Driver: San Francisco

VFX Supervisor / Animator

Ubisoft Reflections
Kingdoms of Grace (2008) - Visual Effects by Daniel Mermelstein
2008

Kingdoms of Grace

Editor

Independent Feature
Need for Speed: Undercover (2008) - Visual Effects by Daniel Mermelstein
2008

Need for Speed: Undercover

Senior Compositor

Electronic Arts (EA Black Box)
Need for Speed: ProStreet (2007) - Visual Effects by Daniel Mermelstein
2007

Need for Speed: ProStreet

Editor / Additional Crew

Electronic Arts (EA Black Box)
Need for Speed: Carbon (2006) - Visual Effects by Daniel Mermelstein
2006

Need for Speed: Carbon

Visual Effects Artist

Electronic Arts (EA Black Box)
O Dono do Mar (2004) - Visual Effects by Daniel Mermelstein
2004

O Dono do Mar

Visual Effects Supervisor

Independent Feature (Brazil)
Showing 28 verified production credits (2025 → 2004)Source: Official IMDb Profile (nm3554336)
Facility History & Roles

Work History

O2 logo
Feb 2026 – Jun 2026

O2

São Paulo, Brazil
Senior Compositor

Digital compositor on Netflix's COPA70.

VibeFilms logo
Jan 2024 – Aug 2024

VibeFilms

São Paulo, Brazil
Compositing Supervisor

On-set VFX supervision, technical look-dev, and live-action Nuke digital compositing for high-profile broadcast television campaigns.

WE VFX logo
Jun 2022 – Sep 2023

WE VFX

Toronto, Canada
Senior Compositor

High-end live action digital compositing for major Hollywood streaming features and episodic releases including John Wick: Chapter 4 and Reacher.

Framestore logo
Mar 2022 – May 2022

Framestore

Montreal, Canada
Senior Compositor

Compositing for the TV Series "His Dark Materials" (HBO/BBC).

Mavericks VFX logo
Aug 2021 – Nov 2021

Mavericks VFX

Toronto, Canada
Lead Digital Compositor

Lead live-action feature compositing across complex VFX sequences.

Spin VFX logo
Apr 2016 – Jul 2021

Spin VFX

Toronto, Canada
Lead Digital Compositor

5-year tenure delivering feature and episodic VFX. Key credits: Hunter Killer, Flatliners, and Nightflyers. Multi-layer EXR plate integration and 3D projection setups.

The Embassy VFX logo
Aug 2015 – Oct 2015

The Embassy VFX

Vancouver, Canada
Digital Compositor

Live-action Nuke digital compositing on feature film The 5th Wave (Sony Pictures). Hard-surface vehicle integration, fx compositing, atmospheric haze matching, and tracking.

Zoic Studios logo
Sep 2014 – May 2015

Zoic Studios

Vancouver, Canada
Digital Compositor

Episodic and feature VFX compositing on Disney's Descendants (2015), The 100, Falling Skies, and Arrow. High shot-turnaround delivery with photorealistic standards.

Prime Focus World logo
Mar 2014 – Jun 2014

Prime Focus World

Vancouver, Canada
Sr. Digital Compositor

Feature film Nuke digital compositing on The Interview (Columbia Pictures), Mortdecai (Lionsgate), and The Expendables 3 (Millennium). Planar tracking, muzzle flashes, and set cleanup.

Zoic Studios logo
Jul 2013 – Mar 2014

Zoic Studios

Vancouver, Canada
Digital Compositor

Live action digital compositing on episodic fantasy series Once Upon a Time in Wonderland (ABC). Full greenscreen environment integration, CG creature interaction, and magical effects.

Waterproof Studios logo
Jul 2012 – Oct 2012

Waterproof Studios

Vancouver, Canada
Sr. Stereo Compositor

Stereoscopic 3D compositing, ocular parallax matching, and convergence alignment for the official Hockey Hall of Fame museum exhibition film.

Rainmaker Entertainment logo
Mar 2012 – May 2012

Rainmaker Entertainment

Vancouver, Canada
Sr. Compositor

Animated feature film compositing on Escape from Planet Earth (The Weinstein Company). Lighting pass balancing, stylized depth of field, volume light rays, and stereo finishing.

Ubisoft logo
Feb 2010 – Jul 2011

Ubisoft

Vancouver, Canada
NIS Cinematics Director

Cinematics direction, camera framing, timing, and visual composition for non-interactive sequence cinematics on AAA title Driver: San Francisco.

Electronic Arts (EA Black Box) logo
Mar 2006 – Jan 2010

Electronic Arts (EA Black Box)

Vancouver, Canada
Lead Editor / Compositor / Motion Graphics

Lead FMV compositor and cinematic editor across major franchise titles: Need for Speed: Carbon, ProStreet, and Undercover. Created live-action green screen integration, in-game cinematics, UI motion graphics, and trailers.

Feature Film 'O Dono do Mar' logo
2004

Feature Film 'O Dono do Mar'

Brazil
Visual Effects Supervisor

VFX Supervisor on feature film production. Supervised on-set data acquisition, visual effects shot design, and post-production composite integration.

Showing 15 industry facilities & studio roles (2024 → 2004)Toronto • Vancouver • São Paulo
Profile // Professional Summary

Industrial design foundation meets 18+ years of high-end visual effects mastery.

Download Resume (PDF)
Executive Summary

Highly experienced Senior Visual Effects Compositor and Supervisor specializing in photorealistic multilayer compositing for major Hollywood feature films, episodic television, commercials, and video game cinematics. Industrial design degree foundation paired with 18+ years of visual effects finishing mastery across leading facilities in Canada and internationally.

Proficient in NukeX core architecture, custom and commercial nodes, expressions and Python scripting workflows for intricate plate integration, stereoscopic 3D, invisible paint/prep. and cleanup.

Proven leadership background on On-Set Supervising, Compositing Supervising, Sequence Leading, Mentoring artists, Look Development, Color-managed pipelines (ACEScg/OCIO) and Integrating emerging neural matte and GenAI rendering technologies.

Formal Education
Industrial Design - BA1993 – 1998
Universidade Fundação Armando Alvares Penteado (FAAP)
São Paulo, Brazil

Solid foundation in traditional art concepts, techniques, form, and visual composition.

Continuing Studies & Exploration:
Computer Graphics & VFX Pipelines
Python & C Coding / Vibe coding
Electronics, IOT & Robotics
Generative AI & Neural Render engines
Production Toolchain & Pipeline
Foundry Nuke / NukeX / StudioVerified Active
Autodesk FlameVerified Active
Mocha Pro / SilhouetteVerified Active
DaVinci Resolve StudioVerified Active
ACEScg / OCIO Color PipelineVerified Active
Deep Compositing (EXR)Verified Active
Unreal Engine 5Verified Active
Python Scripting / ToolingVerified Active
ComfyUI / Neural MattesVerified Active
Portfolio Assets & Master Video StorageCloudflare R2 (danmerca)
Inquiries & Collaborations

Let's work together.

Available for select senior compositing roles, shot sequence look-dev, invisible VFX plate prep, and creative tech R&D globally (remote & studio on-site).