Daniel Mermelstein
Senior Visual Effects Compositor & Supervisor
Specializing in high-end multilayer compositing for feature films, episodic television, commercials, and video game cinematics.
Compositing Showreel

DEMOREEL
Primary feature & episodic compositing master reel. Showcasing supervised shot sequences, photorealistic integration, multi-plate live action, set extensions, and invisible paint prep.
Official Production Credits

The Old Guard 2
Digital Artist (WeFX)

Reacher
Compositor: WeFX (8 Episodes)

A Good Person
Compositing Artist

Nightflyers
Lead Compositor (3 Episodes)

Hunter Killer
Lead Compositor

The First Purge
Compositor (Spin VFX)

The Catcher Was a Spy
Compositing Supervisor

Future Man
Senior Compositor

Star Trek: Discovery
Senior Compositor

Flatliners
Lead Compositor

Dark Matter
Senior Compositor

Suicide Squad
Senior Compositor (Spin VFX)

Deadpool
Digital Compositor

The Shannara Chronicles
Senior Compositor

In the Heart of the Sea
Digital Compositor (Scanline VFX)

Mortdecai
Digital Compositor

The Interview
Digital Compositor

The Expendables 3
Digital Compositor

Once Upon a Time in Wonderland
Digital Compositor (13 Episodes)

Escape from Planet Earth
Digital Compositor

The Passage
Visual Effects Supervisor

Tasmanian Devils
Digital Compositor

Driver: San Francisco
VFX Supervisor / Animator

Kingdoms of Grace
Editor

Need for Speed: Undercover
Senior Compositor

Need for Speed: ProStreet
Editor / Additional Crew

Need for Speed: Carbon
Visual Effects Artist

O Dono do Mar
Visual Effects Supervisor
Work History

O2
São Paulo, BrazilDigital compositor on Netflix's COPA70.

VibeFilms
São Paulo, BrazilOn-set VFX supervision, technical look-dev, and live-action Nuke digital compositing for high-profile broadcast television campaigns.

WE VFX
Toronto, CanadaHigh-end live action digital compositing for major Hollywood streaming features and episodic releases including John Wick: Chapter 4 and Reacher.
Framestore
Montreal, CanadaCompositing for the TV Series "His Dark Materials" (HBO/BBC).
Mavericks VFX
Toronto, CanadaLead live-action feature compositing across complex VFX sequences.

Spin VFX
Toronto, Canada5-year tenure delivering feature and episodic VFX. Key credits: Hunter Killer, Flatliners, and Nightflyers. Multi-layer EXR plate integration and 3D projection setups.
The Embassy VFX
Vancouver, CanadaLive-action Nuke digital compositing on feature film The 5th Wave (Sony Pictures). Hard-surface vehicle integration, fx compositing, atmospheric haze matching, and tracking.

Zoic Studios
Vancouver, CanadaEpisodic and feature VFX compositing on Disney's Descendants (2015), The 100, Falling Skies, and Arrow. High shot-turnaround delivery with photorealistic standards.

Prime Focus World
Vancouver, CanadaFeature film Nuke digital compositing on The Interview (Columbia Pictures), Mortdecai (Lionsgate), and The Expendables 3 (Millennium). Planar tracking, muzzle flashes, and set cleanup.

Zoic Studios
Vancouver, CanadaLive action digital compositing on episodic fantasy series Once Upon a Time in Wonderland (ABC). Full greenscreen environment integration, CG creature interaction, and magical effects.

Waterproof Studios
Vancouver, CanadaStereoscopic 3D compositing, ocular parallax matching, and convergence alignment for the official Hockey Hall of Fame museum exhibition film.
Rainmaker Entertainment
Vancouver, CanadaAnimated feature film compositing on Escape from Planet Earth (The Weinstein Company). Lighting pass balancing, stylized depth of field, volume light rays, and stereo finishing.
Ubisoft
Vancouver, CanadaCinematics direction, camera framing, timing, and visual composition for non-interactive sequence cinematics on AAA title Driver: San Francisco.
Electronic Arts (EA Black Box)
Vancouver, CanadaLead FMV compositor and cinematic editor across major franchise titles: Need for Speed: Carbon, ProStreet, and Undercover. Created live-action green screen integration, in-game cinematics, UI motion graphics, and trailers.
Feature Film 'O Dono do Mar'
BrazilVFX Supervisor on feature film production. Supervised on-set data acquisition, visual effects shot design, and post-production composite integration.
Industrial design foundation meets 18+ years of high-end visual effects mastery.
Highly experienced Senior Visual Effects Compositor and Supervisor specializing in photorealistic multilayer compositing for major Hollywood feature films, episodic television, commercials, and video game cinematics. Industrial design degree foundation paired with 18+ years of visual effects finishing mastery across leading facilities in Canada and internationally.
Proficient in NukeX core architecture, custom and commercial nodes, expressions and Python scripting workflows for intricate plate integration, stereoscopic 3D, invisible paint/prep. and cleanup.
Proven leadership background on On-Set Supervising, Compositing Supervising, Sequence Leading, Mentoring artists, Look Development, Color-managed pipelines (ACEScg/OCIO) and Integrating emerging neural matte and GenAI rendering technologies.
Solid foundation in traditional art concepts, techniques, form, and visual composition.
Let's work together.
Available for select senior compositing roles, shot sequence look-dev, invisible VFX plate prep, and creative tech R&D globally (remote & studio on-site).